![]() ![]() So what went wrong? For starters, we just don’t know this world or the rules that govern it. What comes next is some strategic maneuvering between the humans and orcs as they call upon their magic to help them out. That world is the world of humans, elves (that we don’t really see) and dwarves (again, that we don’t see). Once you wade through some of the nonsense, the overall plot is that the main Orc uses a dark magic that sucks the life out of everything it touches and he’s using that to open a portal to another world, where he will kill everything he sees. Or maybe it’s not even him narrating the point is that this is the kind of incomprehensible mess we’re in for over the next two hours. ![]() But all of that is a bit confusing since Durotan is narrating the opening, even though the events he’s narrating are in the future. The pre-battle scene we’re introduced to is what I presume is present day in this world, then as the shot fades, we get to our main Orc, Durotan, who is presumably in the distant past. Before I even get past the opening narration, I have to point out that he starts off by confusing the audience. Either way, as a film, WARCRAFT struggled.ĭirector Duncan Jones (who did a fantastic job with the much smaller MOON) starts things off with a very brief narration about how Orcs and Humans have been battling for many years. Maybe it required a familiarity with the game before watching, in which case the filmmakers lost before they even filmed a single frame, or maybe they just failed to bring in the non-gamers. Should we just accept that it’s impossible to adapt video games into movies? I wasn’t that familiar with the World of Warcraft before sitting down to watch the latest video game adaptation, but there was nothing I saw that led me to believe it was even possible to make this into a good movie. ![]()
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